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@@ -1,11 +1,12 @@
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Engine/Maps/Templates/OpenWorld
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GameDefaultMap=/Game/_Game/Levels/L_Game.L_Game
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EditorStartupMap=/Game/_Game/Levels/L_Game.L_Game
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[/Script/Engine.RendererSettings]
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[/Script/Engine.RendererSettings]
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r.Mobile.ShadingPath=1
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r.Mobile.ShadingPath=1
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r.Mobile.AntiAliasing=2
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r.Mobile.AntiAliasing=0
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r.Mobile.FloatPrecisionMode=0
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r.Mobile.FloatPrecisionMode=0
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.VirtualTextures=False
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r.Mobile.VirtualTextures=False
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@@ -44,26 +45,26 @@ BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
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WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
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WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
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r.LegacyLuminanceFactors=False
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r.LegacyLuminanceFactors=False
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r.ClearCoatNormal=False
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r.ClearCoatNormal=False
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r.DynamicGlobalIlluminationMethod=1
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r.DynamicGlobalIlluminationMethod=0
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r.ReflectionMethod=1
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r.ReflectionMethod=0
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r.ReflectionCaptureResolution=128
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r.ReflectionCaptureResolution=128
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.Lumen.HardwareRayTracing=True
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r.Lumen.HardwareRayTracing=False
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r.Lumen.HardwareRayTracing.LightingMode=0
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r.Lumen.HardwareRayTracing.LightingMode=0
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
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r.Lumen.TraceMeshSDFs=0
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r.Lumen.TraceMeshSDFs=0
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r.Lumen.ScreenTracingSource=0
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r.Lumen.ScreenTracingSource=0
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r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
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r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=False
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r.MegaLights.EnableForProject=False
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r.MegaLights.EnableForProject=False
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r.RayTracing.Shadows=False
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r.RayTracing.Shadows=False
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r.Shadow.Virtual.Enable=1
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r.Shadow.Virtual.Enable=0
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r.RayTracing=True
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r.RayTracing=False
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r.RayTracing.RayTracingProxies.ProjectEnabled=True
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r.RayTracing.RayTracingProxies.ProjectEnabled=False
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r.RayTracing.UseTextureLod=False
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r.RayTracing.UseTextureLod=False
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r.PathTracing=True
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r.PathTracing=True
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r.GenerateMeshDistanceFields=True
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r.GenerateMeshDistanceFields=True
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r.DistanceFields.DefaultVoxelDensity=0.200000
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r.DistanceFields.DefaultVoxelDensity=0.200000
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r.Nanite.ProjectEnabled=True
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r.Nanite.ProjectEnabled=False
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r.AllowStaticLighting=False
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r.AllowStaticLighting=False
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r.NormalMapsForStaticLighting=False
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r.NormalMapsForStaticLighting=False
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r.ForwardShading=False
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r.ForwardShading=False
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@@ -78,9 +79,9 @@ r.CustomDepth=1
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r.CustomDepthTemporalAAJitter=True
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r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=False
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r.PostProcessing.PropagateAlpha=False
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r.Deferred.SupportPrimitiveAlphaHoldout=False
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r.Deferred.SupportPrimitiveAlphaHoldout=False
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.Bloom=False
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AmbientOcclusion=False
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=False
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.AutoExposure.Bias=1.000000
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r.DefaultFeature.AutoExposure.Bias=1.000000
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@@ -192,8 +193,7 @@ VisualizeCalibrationCustomMaterialPath=None
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VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
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VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX11
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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-D3D11TargetedShaderFormats=PCD3D_SM5
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